Arcus Chroma: Classic

No jumps. Just grounded combat.

A grounded 2.5D fighter with no jump mechanics, just dodging, countering and building combos. Made by Gx Development, co-developed with Gimma Games.

11 charactersLocal multiplayerSteam / Early Access

Media

Grounded combat

No jump mechanics. Every fight stays fast, tight and on the ground.

Dodge and counter

Read your opponent, dodge the hit, and counter before they recover.

Build your combo

Chain moves together with a roster built for creative combo construction.

11 fighters, 4 stages

Whether you want play shoto's, grapplers, zoners or use over the top combo's. It's all here!

Characters
11
Multiplayer
Local
Platform
PC (Steam)
Status
Early Access
Concept art / the Lunar and Solar planes

The world of Arcus Chroma

In the void of space, 2 everlasting waterfalls clash together from opposing sides, 1 light and 1 dark. These waterfalls are called the Lunar flow and the Solar flow. Their clash created a separation in space, forming 2 planes on which the world would be built.

The Lunar plane created cold, moonlit environments inhabited by Hollow Beings called Archy. The Solar plane created warm, sunlit environments inhabited by Chrono-filled beings called Anima.