We make games that make you feel unstoppable

An indie game studio based in Rotterdam, shaped by anime, hiphop and gaming culture.

About us

We believe originality makes the most interesting games. We break genres and pour our life experiences into everything we make. For us, it’s the only way to make you feel something real.

We started Gimma Games for the love of games, and to close the disconnect between the cultures that shaped us and the games we grew up on. Anime, hiphop and gaming always existed next to each other, never together.

They all share the same thread: Being Unstoppable. That’s the feeling we build games around. Being unstoppable.

Team

The crew

Gia

Gia

AKA Yaga
CEO
Programmer, game designer. Overall trouble maker and trouble solver
Thomas

Thomas

AKA Bamiboy
Creative Director
Animator, character designer and the man behind Bamiboy
Quincy

Quincy

AKA QTheMarker
Designer, Art
GxGrainson, rapper game developer and overall creative
Philosophy

Our principles

We make games

We make games that make you feel unstoppable. Infused with our roots and the things we love.

Each one, teach one

We got where we are by the knowledge and help of others. And we believe that giving back along the way is as important. We do workshops and open knowledge-sharing and don't gatekeep skill.

Rooted in culture

Every studio says they’re community-driven. We mean something different by it: This was our scene before Gotchaball existed, and we don’t just make the game for it, we make it with it.

Creativity

Where we come from, copying is off limits. We don’t settle for the first idea. We keep going until we find something new, and that actually works.

Origin

Where we come from

Gimma Games grew out of Rotterdam's breakdance, rap and gaming scenes.

Before Gimma Games was an idea, Thomas and Gia were in the same b-boy crew since 2011. Around 2014 they began their game dev journey together, entering game jams and building their own projects on the side. Hip-hop taught them to be original and to find creative solutions under pressure. Each one teach one taught them to share what they knew so the whole scene grew stronger. Resilience runs through all of it. Their paths crossed on the street at Schouwburgplein in Rotterdam, where Thomas and Gia faced off in a dance battle. Quincy came in through at a rap event “Share Your Art” at HipHopHuis in 2019. Coming from the same scene, with the same mindset and passion, the three of them made sense together. Games are the one medium that combines every creative discipline they care about

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